MASON TO ANIMATION
Hi everybody and welcome to Courtney Mason Illustration!
My goal is to translate written and verbal ideas into visual imagery that is colorful, compelling, and clearly communicate the objectives of the client. I pride myself on my versatility and am confident in my abilities to tackle any challenge both effectively and efficiently. I am open to creative opportunities in a variety of markets such as but not limited to Graphic Design, Advertising, Editorial, Book Publishing, and especially Post Production for Entertainment.
My "dream job" is to someday have a career within the animation industry. The holy trio or trifecta of skills will be in character design, storyboarding, and character animation. I have experience in experimental animation, stop motion, claymation, 2D and 3D animation using Autodesk Maya, Photoshop, and Final Cut Pro. In 2011, I received a grant from the Women's Education and Leadership Fund to conduct a study of animation through research and practical application. I learned the fundamentals and foundations of 3D animation through the Ianimate Advanced Character Animation Program and I am continuing my education through Animation Mentor School for Character Animation online starting this upcoming fall 2012.
I am very much a team player, but also a self starter and driven towards success. Since I was a child, I was an entrepreneur, a quality I believe I enherited from my father. This sense of leadership and drive has always helped me optimize every opportunity and has given me confidence in the value of my ideas. While I am very dedicated to clients needs before my own needs, I always feel like I have something to learn and something to give.
Friday, June 3, 2011
working in the third and forth dimension
Luckily, third party perspective can simplify a lot of clutter in my mind. Today me and Dennis met for the second time. I told him I had my narrative and basic storyboard but it was unresolved and the compositions needed work.
So, we worked backwards, 9 frames for the intro, middle, and conclusion. Talked about how to plan a shot, ways in which to best communicate to the viewer the story in a clear and innovative way. We also composed how the timing of the shots would go, which ended up roughly 2 seconds per frame.
We talked about Character designs, what to emphasize, and what to condense. So, I am close to where I need to be at this point, but far from starting the labor intensive project itself.