Hi everybody and welcome to Courtney Mason Illustration!


My goal is to translate written and verbal ideas into visual imagery that is colorful, compelling, and clearly communicate the objectives of the client. I pride myself on my versatility and am confident in my abilities to tackle any challenge both effectively and efficiently. I am open to creative opportunities in a variety of markets such as but not limited to Graphic Design, Advertising, Editorial, Book Publishing, and especially Post Production for Entertainment.


My "dream job" is to someday have a career within the animation industry. The holy trio or trifecta of skills will be in character design, storyboarding, and character animation. I have experience in experimental animation, stop motion, claymation, 2D and 3D animation using Autodesk Maya, Photoshop, and Final Cut Pro. In 2011, I received a grant from the Women's Education and Leadership Fund to conduct a study of animation through research and practical application. I learned the fundamentals and foundations of 3D animation through the Ianimate Advanced Character Animation Program and I am continuing my education through Animation Mentor School for Character Animation online starting this upcoming fall 2012.


I am very much a team player, but also a self starter and driven towards success. Since I was a child, I was an entrepreneur, a quality I believe I enherited from my father. This sense of leadership and drive has always helped me optimize every opportunity and has given me confidence in the value of my ideas. While I am very dedicated to clients needs before my own needs, I always feel like I have something to learn and something to give.

Tuesday, May 31, 2011

the ianimate experience: week #5-6

Still struggling but starting to get the hang of space v.s timing.  Though Bill is an excellent teacher, some things are better reinforced in the written form of black and white.  Truthfully, I am a bit behind on my assignments.  There are a few I haven't gotten to, because I believe the same problems I have with a ball bouncing in place will only become more challenging when it travels.  But I hope to catch up soon enough.  I find circles to be a little lacking as far as creativity goes.  I know I need to do it, but its difficult to re arrange circles and learn software when its beautiful outside and all I have are ideas swarming around my head.  

On the bright side, I bought myself some supplies and books in order to better motivate myself that this is worth the frustration.  

Things I would like to remember that I read in Animator's Survival Kit by Richard Williams

"the only limitation in animation is the person doing it.  Otherwise there is no limit to what you can do.  And why shouldn't you do it?  - Emery Hawkins

"If you can't draw - forget it.  You're an actor without arms and legs." -Art Babbit

"I don't think its possible to be a top notch animator without being an excellent draftsman." - Milt Kahl

"At times you will have to animate stuff where you can't just be cute and coy.  Those are the times when you'll have to know something about drawing.  Whether its called form or force or vitality, you must get it into your work, for that will be what you feel, and drawing is your means of expressing it." Bill Tytla

Things I need to do:
  • draw from life
  • understand form
  • construct forms inside out
  • story board 
  • figure out the timing of the shot 
  • plan out amount of frames
  • put in key frames
  • put in extremes put in passing positions
  • test it out

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