Hi everybody and welcome to Courtney Mason Illustration!


My goal is to translate written and verbal ideas into visual imagery that is colorful, compelling, and clearly communicate the objectives of the client. I pride myself on my versatility and am confident in my abilities to tackle any challenge both effectively and efficiently. I am open to creative opportunities in a variety of markets such as but not limited to Graphic Design, Advertising, Editorial, Book Publishing, and especially Post Production for Entertainment.


My "dream job" is to someday have a career within the animation industry. The holy trio or trifecta of skills will be in character design, storyboarding, and character animation. I have experience in experimental animation, stop motion, claymation, 2D and 3D animation using Autodesk Maya, Photoshop, and Final Cut Pro. In 2011, I received a grant from the Women's Education and Leadership Fund to conduct a study of animation through research and practical application. I learned the fundamentals and foundations of 3D animation through the Ianimate Advanced Character Animation Program and I am continuing my education through Animation Mentor School for Character Animation online starting this upcoming fall 2012.


I am very much a team player, but also a self starter and driven towards success. Since I was a child, I was an entrepreneur, a quality I believe I enherited from my father. This sense of leadership and drive has always helped me optimize every opportunity and has given me confidence in the value of my ideas. While I am very dedicated to clients needs before my own needs, I always feel like I have something to learn and something to give.

Sunday, October 30, 2011

tough choices and making moves

Today was career animation day at the Norman Rockwell Museum in Mass. There I listened to four artists from Blue Sky Studios discuss their various approaches and the specific department within pipeline they were apart of.  It was so heart raced each time I raised my hand!

I showed my portfolio to a layout artist, who suggested I do 100 sketched drawings opposed to 10 fully rendered paintings.  He made a valid point and I respected what he had to say but I did not like how quickly he skimmed the pages of my work (like it was an OK magazine or something.)

Another rigging artist I found less intimidating to talk to, and she was very helpful and encouraging.  She was young and beautiful and very humble about everything which I found refreshing.  

Overall, it was worth the commute to get there.  The group of students I brought with me were all sophomores and we are talking about forming an animation club/group at the University. Unfortunately, by the time I get it up and running, I will be graduating.  But at least I would have left of legacy and inspired some kind of advancement in animation here at UHART.

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